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Niantic Spatial SDK Enhances Quest 3 with Advanced Mixed Reality Features

WHAT'S THE STORY?

What's Happening?

Niantic has released its Spatial SDK version 3.15, which now supports Meta's Quest 3 and Quest 3S, offering developers advanced mixed reality capabilities. The SDK includes centimeter-accurate outdoor Visual Positioning System (VPS), long-distance live scene meshing, and semantic segmentation. This development follows Niantic's strategic split earlier this year, where its gaming division, including Pokemon Go, was sold to Scopely, while the spatial technology segment became Niantic Spatial. The VPS technology, which uses computer vision to determine precise location by comparing real-time camera views with a 3D map, is now available for Quest 3, enhancing its utility for outdoor and public experiences. The SDK also supports live meshing, allowing for continuous scene updates, and semantic segmentation for real-time object and surface identification.
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Why It's Important?

The introduction of Niantic's Spatial SDK to Quest 3 represents a significant advancement in mixed reality technology, potentially transforming how developers create immersive experiences. By providing centimeter-accurate positioning and real-time scene updates, the SDK enhances the capabilities of mixed reality applications, making them more interactive and responsive to changes in the environment. This could lead to new applications in various sectors, including gaming, navigation, and augmented reality experiences. The ability to accurately map and interact with real-world environments could also drive innovation in industries such as tourism, education, and retail, where immersive experiences are increasingly valuable.

What's Next?

Niantic plans to expand support for additional headworn devices and improve the performance of its Spatial SDK. The company is also working on introducing new features like enhanced occlusion and persistent scene understanding. Developer feedback will play a crucial role in shaping future updates, suggesting a collaborative approach to refining the technology. As more developers adopt the SDK, particularly for Quest 3, it is expected that a wider range of mixed reality applications will emerge, further integrating digital and physical worlds.

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