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BioWare's Storytelling Skills Led to Anthem's Greenlight Despite Delivery Challenges

WHAT'S THE STORY?

What's Happening?

BioWare's former executive producer, Mark Darrah, has released a video series detailing the troubled development of the game Anthem. The project began in 2011, during a time when EA was focused on multiplayer games with microtransactions. Casey Hudson, then director of the Mass Effect team, pitched Anthem as a game that could blend BioWare's storytelling with multiplayer elements. Despite the lack of specifics on how BioWare could deliver such a game, EA greenlit the project due to BioWare's storytelling reputation. However, after Hudson's departure in 2014, the project struggled with direction, leading to stalled design iterations and challenges in development.
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Why It's Important?

The development issues surrounding Anthem highlight the challenges faced by game studios when transitioning from singleplayer to multiplayer-focused models. BioWare's storytelling prowess initially convinced EA to greenlight the project, but the lack of clear direction and leadership after Hudson's departure led to significant development hurdles. This situation underscores the importance of strong leadership and clear project vision in the gaming industry, especially when attempting to innovate or shift focus. The case of Anthem serves as a cautionary tale for studios aiming to balance storytelling with monetization strategies.

What's Next?

As Anthem's development history is explored through Darrah's video series, it may lead to further discussions within the gaming industry about the balance between storytelling and monetization. BioWare and EA might reassess their strategies for future projects, learning from the challenges faced during Anthem's development. Stakeholders in the gaming industry could use this case to evaluate their own project management and leadership approaches, potentially influencing future game development practices.

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