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Meta Advances Full-Body Codec Avatars for Quest 3, Enhancing Virtual Reality Experience

WHAT'S THE STORY?

What's Happening?

Meta has made significant progress in its Codec Avatars technology, enabling the rendering of three full-body avatars in real-time on the Quest 3 headset. This development is part of Meta's ongoing efforts to create photorealistic digital representations of humans, enhancing social presence in virtual reality. The technology uses a process called Gaussian splatting to achieve realistic volumetric rendering, allowing for a more immersive VR experience. However, the current system requires a complex capture setup and lacks dynamic relighting capabilities.
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Why It's Important?

The advancement of Codec Avatars technology by Meta represents a major step forward in virtual reality, potentially transforming how users interact in digital spaces. By enhancing the realism and social presence of avatars, Meta aims to create more meaningful and engaging VR experiences. This development could have significant implications for industries such as gaming, remote work, and social networking, where immersive interactions are increasingly valued. The progress also positions Meta as a leader in VR innovation, challenging competitors like Apple.

What's Next?

Meta is expected to continue refining its Codec Avatars technology, potentially integrating it into future VR headsets. The company may also explore ways to simplify the capture process and improve lighting capabilities, making the technology more accessible to a broader audience. As Meta prepares for its upcoming Connect 2025 event, further announcements regarding the commercialization and application of Codec Avatars in its Horizon OS headsets are anticipated.

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