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Xbox Series S Faces Performance Limitations with Turok: Origins

WHAT'S THE STORY?

What's Happening?

During Gamescom 2025, Saber Interactive Madrid Game Director Jesús Iglesias announced that the upcoming game Turok: Origins will run at 60 frames per second on PlayStation 5 and Xbox Series X. However, the Xbox Series S will only support 30 frames per second due to its hardware limitations. The Xbox Series S has less memory and fewer compute units compared to the Series X, which affects its ability to handle high-performance gaming. Despite being powered by Unreal Engine 5, Turok: Origins, a cooperative shooter, will not push visual boundaries significantly.
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Why It's Important?

The performance limitations of the Xbox Series S highlight ongoing challenges in the gaming industry regarding hardware capabilities and consumer expectations. As developers strive to create visually stunning and high-performance games, the disparity between different console models can impact user experience and satisfaction. This situation underscores the trade-offs between affordability and performance in gaming consoles, influencing purchasing decisions and market dynamics. It also raises questions about the future of game development and optimization for varying hardware specifications.

What's Next?

Developers may continue to face challenges in optimizing games for the Xbox Series S, potentially leading to more titles with reduced performance on this console. Microsoft might need to address these concerns through hardware updates or software optimizations. Additionally, consumer feedback could influence future console designs and marketing strategies, as players seek the best balance between cost and performance.

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