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Metal Gear Solid Delta Faces Criticism for PS5 Pro Performance Issues

WHAT'S THE STORY?

What's Happening?

The upcoming release of Metal Gear Solid Delta: Snake Eater has been met with criticism due to its subpar performance on the PS5 Pro. According to a review by Digital Foundry, the game struggles with dynamic resolution scaling and frame rate issues, particularly on the PS5 Pro. The game, which uses Unreal Engine 5, experiences significant performance drops, with frame rates dipping below 40fps in certain scenarios. Despite these issues, the game is praised for its visual revamp and remains a recommended experience for fans of the series.
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Why It's Important?

The performance issues with Metal Gear Solid Delta highlight ongoing challenges in optimizing games for next-generation consoles, particularly those using Unreal Engine 5. This situation underscores the importance of effective game development and testing processes to meet consumer expectations. The criticism could impact the game's reception and sales, influencing the developer, Virtuous, to address these issues promptly. It also raises questions about the capabilities of the PS5 Pro and the need for further hardware or software updates to handle demanding titles.

What's Next?

As the game's release date approaches, there is anticipation for a potential day-one patch that could address the performance issues. The developer, Virtuous, may need to prioritize optimization efforts to improve the game's performance on the PS5 Pro. The gaming community and industry analysts will be watching closely to see how these issues are resolved and whether they affect the game's success. Future updates from Epic Games regarding Unreal Engine 5 optimizations could also play a role in improving performance for this and other titles.

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