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Itch and Steam Implement New Policies Amid Free Speech Concerns

WHAT'S THE STORY?

What's Happening?

In July 2025, anti-porn non-profit Collective Shout influenced payment processors to halt transactions for certain adult titles on platforms like Steam and Itch.io. This led to Steam removing and Itch de-indexing thousands of not-safe-for-work games from their storefronts. Although Mastercard denied direct involvement, it emphasized the need for merchants to ensure lawful purchases. The International Game Developers Association (IGDA) is now advocating for transparency from payment processors, while developers consider alternative storefronts. The mass de-indexing has sparked confusion and concern among indie developers.
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Why It's Important?

The actions taken by Steam and Itch.io highlight ongoing tensions between free speech and content regulation in the digital space. Indie developers face significant challenges as they navigate these restrictions, potentially impacting their creative freedom and financial viability. The broader implications touch on cultural conflicts, echoing similar censorship seen in book bans across the U.S. This situation underscores the delicate balance between protecting vulnerable groups and preserving artistic expression, with indie developers and smaller platforms bearing the brunt of these policies.

What's Next?

Developers and artists are mobilizing to pressure payment processors to reconsider their stance, potentially leading to changes in policy. The IGDA's call for transparency may prompt further dialogue between stakeholders, including payment processors and digital platforms. As the situation evolves, indie developers might increasingly seek alternative distribution methods to safeguard their work. The broader cultural debate on censorship and free speech is likely to continue, influencing future policy decisions in the gaming industry.

Beyond the Headlines

The controversy surrounding the de-indexing of NSFW games reflects deeper societal issues related to censorship and the policing of content. The campaign by Collective Shout, while targeting extreme examples of taboo material, inadvertently affects a wide range of creative works. This raises ethical questions about the role of advocacy groups in shaping digital content policies and the potential for unintended consequences. The situation also highlights the disparity in how censorship impacts smaller creators compared to larger entities, prompting discussions on equity and fairness in content regulation.

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