Rapid Read    •   6 min read

Capcom Modifies RE Engine for Pragmata to Accommodate Character Design

WHAT'S THE STORY?

What's Happening?

Capcom has made modifications to its proprietary RE Engine to accommodate the design of a character in its upcoming game, Pragmata. The character, Diana, features long hair, which required adjustments to the engine that was originally optimized for shorter hair. This development was shared by producer Naoto Oyama, who highlighted the flexibility of the RE Engine in adapting to new design requirements. Pragmata, initially announced in 2020, has faced multiple delays but is now scheduled for a 2026 release. The game will be available on PS5, Xbox Series X|S, and PC.
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Why It's Important?

The modification of the RE Engine underscores Capcom's commitment to pushing the boundaries of game design and technology. By adapting its engine to support new character features, Capcom is enhancing the visual and interactive experience for players. This move could set a precedent for other game developers to invest in proprietary technology that can evolve with creative demands. The success of Pragmata could influence future game development strategies, particularly in how studios approach character design and engine capabilities.

What's Next?

As Pragmata approaches its 2026 release, Capcom is likely to continue refining the game and its engine to ensure a seamless player experience. The gaming community and industry analysts will be watching closely to see how these technological advancements translate into gameplay. Capcom's ability to deliver on its promises with Pragmata could impact its reputation and influence future projects.

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