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Ready At Dawn Co-Founder Calls for More Innovation in VR Gaming Industry

WHAT'S THE STORY?

What's Happening?

Ru Weerasuriya, co-founder of Ready at Dawn, has expressed concerns about the current state of the virtual reality (VR) gaming industry, emphasizing the need for more innovation and competition. In a recent interview, Weerasuriya highlighted the strengths of VR gaming, such as immersion and embodiment, but noted that the industry has 'stuttered' in recent years. He believes that developers are not sufficiently pushing the boundaries of VR technology, focusing instead on responding to player demands. Weerasuriya also discussed the history of Ready at Dawn, including its acquisition by Meta, and the challenges faced by the studio, such as the cancellation of a major VR project due to layoffs.
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Why It's Important?

The call for increased innovation in the VR gaming industry is significant as it highlights potential stagnation in a sector that has been seen as a frontier for technological advancement. Weerasuriya's insights suggest that without new ideas and competition, the industry may struggle to realize its full potential. This could impact developers, investors, and consumers who are looking for groundbreaking experiences in VR. The challenges faced by Ready at Dawn, including its acquisition by Meta and subsequent layoffs, underscore the difficulties in sustaining ambitious projects in the current market environment.

What's Next?

The future of VR gaming may depend on the ability of developers to innovate and push technological boundaries. Weerasuriya's new venture, Atlantis Studio, is currently not focused on VR, indicating a shift in priorities. However, the industry could see changes if other developers heed the call for innovation. Stakeholders such as Meta may need to reassess their strategies to foster a more competitive and dynamic VR market. The potential for new projects and collaborations could lead to a revitalization of interest and investment in VR gaming.

Beyond the Headlines

The situation with Ready at Dawn and its acquisition by Meta raises questions about the sustainability of large-scale VR projects and the impact of corporate priorities on creative endeavors. The industry's reliance on major players like Meta could influence the direction of VR development, potentially limiting diversity and innovation. Ethical considerations regarding layoffs and project cancellations also highlight the human cost of strategic business decisions in the tech industry.

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