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Sabrina Carpenter's Hit 'Espresso' Added to Beat Saber, Expanding VR Music Experience

WHAT'S THE STORY?

What's Happening?

Sabrina Carpenter's popular song 'Espresso' has been added to the virtual reality game Beat Saber. The track, which won Song of the Year and Best Solo Pop Performance at the 2025 Grammys, is now available as part of Beat Saber's 'Shock Drop' series. This marks the first time a Sabrina Carpenter song has been officially included in the game. The track is available for purchase at $1.99 on Quest and PC VR platforms. Notably, it uses the existing Britney Spears environment rather than having a unique setting. This addition follows other recent 'Shock Drops' featuring artists like Billie Eilish, Eminem, Kendrick Lamar, and Lady Gaga. However, the track will not be available on PlayStation VR and PS VR2, as Meta has ceased releasing new content for Sony's platform.
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Why It's Important?

The inclusion of 'Espresso' in Beat Saber highlights the growing intersection between popular music and virtual reality gaming. Beat Saber, known for its immersive rhythm-based gameplay, continues to attract high-profile artists, enhancing its appeal and potentially increasing user engagement. This move reflects a broader trend of integrating mainstream music into VR platforms, offering fans new ways to experience their favorite songs. The decision to exclude PlayStation VR users from accessing new content may impact Sony's VR market share, as players might shift to platforms offering more diverse and updated experiences. This development underscores the competitive dynamics in the VR gaming industry, where content exclusivity can influence consumer choices.

What's Next?

As Beat Saber continues to expand its music library, it may attract more artists seeking to reach audiences through innovative digital formats. The game's developers might explore collaborations with other musicians, potentially leading to exclusive VR concerts or interactive music experiences. For Meta, maintaining content exclusivity could strengthen its position in the VR market, prompting other platforms to enhance their offerings to remain competitive. Meanwhile, PlayStation VR users may advocate for new content releases, influencing Sony's future strategies in the VR space.

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